Garage Project (P2): Compositing




For this garage project, I have come up with this idea of intergrating a plant communication machine into the scene. I used AI to visualize and come up with some interesting shapes in mind of how this machine is going to look like. I want the look to be sci-fi but not with heavy machinery, rather more organic modelling. If I have more time at the end I want to make some complex wire connection with some human intergrated into the scene as well.
Through this project, I want to have a better understanding of how to work with CG in Nuke, combining 2D and 3D elements together seamlessly, as well as improving my modelling and texturing skills. I am very happy with the idea and looking forward to bring it to life 🙂
Variation 1:
At the first blocking out and testing textures stages, I figured I didn’t like the shape of this variation very much. Imagining placing it in the Garage plate, I opt for a design that is wider horizontally, also to look for some hard surface machinery details to make the model more complex and realistic.
After looking at a few references on Pinterest, I proceeded to try sketching some ideas on top of the plate.
Eventually, I decided to use AI to visualize some more designs that are tailored to my vision.
I ended up choosing design 6 & 7, I think they look pretty and not too complex, yet can still convey the overall look that I have been looking for.
Most challenging parts:
Test render:
On my first roto attempt, I decided to divide the roto of the wall into 4 section with bezier curve. This worked out pretty well, yet I think it can be improved after being reviewed in class.
So I came back and try again, this time with smaller section, using B-spline and Open spline to really go into the details.