For this garage project, I have come up with this idea of intergrating a plant communication machine into the scene. I used AI to visualize and come up with some interesting shapes in mind of how this machine is going to look like. I want the look to be sci-fi but not with heavy machinery, rather more organic modelling. If I have more time at the end I want to make some complex wire connection with some human intergrated into the scene as well.

Through this project, I want to have a better understanding of how to work with CG in Nuke, combining 2D and 3D elements together seamlessly, as well as improving my modelling and texturing skills. I am very happy with the idea and looking forward to bring it to life 🙂

Variation 1:

Block out shapes
Visualizing with emission and simple materials

At the first blocking out and testing textures stages, I figured I didn’t like the shape of this variation very much. Imagining placing it in the Garage plate, I opt for a design that is wider horizontally, also to look for some hard surface machinery details to make the model more complex and realistic.

Machinery Research

After looking at a few references on Pinterest, I proceeded to try sketching some ideas on top of the plate.

Final Design Visualization:

Eventually, I decided to use AI to visualize some more designs that are tailored to my vision.

1
4
6

2
3
5
7

I ended up choosing design 6 & 7, I think they look pretty and not too complex, yet can still convey the overall look that I have been looking for.

Most challenging parts:

  • Pipes, I thought they would be easy to make but turns out there are so many different techniques that could be used depending on your needs. I eventually found one that works best for me, so I used it throughout the whole design.
  • Importing Quixel Bridge Assets into Blender: Textures error/no Texture (Resolved)

Test render:

v01

On my first roto attempt, I decided to divide the roto of the wall into 4 section with bezier curve. This worked out pretty well, yet I think it can be improved after being reviewed in class.

v02

So I came back and try again, this time with smaller section, using B-spline and Open spline to really go into the details.

Full Final Nodes