Modelling Week 1/2: Balloon Festival
I already have a 3D background in Blender and Daz3D before starting the course, so I found Maya pretty similar and easy to get on with. On that note, 3D modelling is something I’m still not very good at, therefore this is a great opportunity to practice. I personally prefer organic modelling/sculpting than hard surface modelling, but knowing my weakness is a good place to start improving.

As we were assigned to model a hot air balloon, I went on looking for a better reference as I want more complex shapes to practice with. This one caught my eyes since the base reminds me of Greek temples/architecture.






I started modelling the hot air balloon in Maya, then switched to Blender when it comes to the base because it has more complex shapes. Also I kept finding myself pressing Blender hotkeys unconsciously, so it took me a lot of time to even model simple objects in Maya.
I begin with a cube with Subdiv modifier, then used extrude/inset tools continuously to modify the mesh. In this particular example of the base, I have learned to be mindful about Individual Median Points & normals as I wanted to model 4 individual faces/sides to look the same. After the first base, everything seems to be much more easier as I got more used to the technique. I finished off by using curve to create the strings dangling around the hot air balloon.
What I have realized throughout my modelling process up to this point is that I tend to go quite high poly as I care a lot about the details. Yet sometimes I don’t need so many polygons to create the same shape. Optimizing my model is something I want to improve more in the future.
Final result


Overall I am very happy with the result and this was a great opportunity for me to warm up my modelling skill again. I have decided that I will use Blender to finish this project as well as for future modelling for time efficiency.