Final Project P3: Camera Sequence & rendering

Working with sequences and rendering process was pretty easy once I got a hang of how to do it. My decision was to work with a 35mm film format as I was inspired by Wes Anderson’s movie style. I believe it added to the fantasy film look, like a fairytale coming to life. I also chose a prime lens and heavily dependent on camera movement to film my final edits.

Keyframing the camera animation

How to work with sequences:

  • Add level sequence > Save it into a Sequence folder
  • Drag camera into timeline
  • Animate camera using keyframes
Remember to ensure your fps
Select all keyframes > Linear for smoother animation
Cinematics > Movie Render Queue
My render settings. I also added an Anti-Aliasing option for improve quality.
I was being mindful of the focal point and composition in every shot to make sure I can guide the audience’s view throughout.

I actually was testing my render, expecting some problems to come up that needs troubleshooting. To my surprise, not only my render came out beautifully, the character hair appeared much nicer compairing to the viewport, which was a problem that I was really trying to fix through shaders. After knowing that the rendering process will be good, I came back and spent some time fixing the character’s materials and makeup, particularly the eyes , which kept being black at first. I resolved this by using a different texture.

I am very happy with how the render turns out

I decided to render my scene in EXR sequences format as it ensures high quality render and due to the fact that I will later import the sequences into Nuke for further compositing.

Since I wanted to add some bubbles to the scene, I thought it would be better to try using Nuke for this. So I created some bubble animation using Blender’s particle system, then rendered it with a transparent background.

Nuke set up to add bubbles in

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