UE5 – Landscape Studies
This week, I tackle on Landscape and material in Unreal Engine 5. In terms of 3D I have always been focusing more on character design, yet creating real-time landscape with great details has been something that I always wanted to implemented in my work as I believe it would be a great storytelling enhancement.
Resources:
Unreal Engine 5 Beginner Tutorial for Film: Landscape and Materials
How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW
Landscape Basics Tutorial for Beginners in Unreal Engine 5.2
Creating landscape
1. Stablishing Scale: this is to make sure your landscape is scaled correctly by adding a mannequin
– Content browser → add → add feature or content pack → third person
– Mannequin → Character → Mesh → SK_Mannequin
2. Landscape mode: Here you can create landscape by manually paint/sculpt on the plane OR use height maps
– Settings: Section per component = to subdivide square/section for higher res landscape
– Drag downloaded surface material into Landscape material

** Be aware of tiling: you can compensate it by modify tiling X & Y in Shader Editor


After trying out different surface textures from Quixel Bridge, the landscape still doesn’t look exactly realistic to me if I just use 1 texture for the whole landscape. I have eventually learned how to create different material layers in order for me to paint onto my own landscape, using these tutorials.
How to create different landscape material layers:
- In Content browser, create a material folder. Right click > New Material, name it as Landscape
- Open up the material, add LandscapeLayerBlend node (This will tell UE5 that this is a landscape material)
- On left panel, click + to add new landscape layers. Name them accordingly
- Import Textures into UE5
- Add MakeMaterialAttribute node, connect Base color (RGB), Normal (RGB) and Roughness (G) to it.
- Add Texture Coordinate, Multiply and ScalarParameter (for tile), connect to textures’ UVs
- Right click on material > Make Material Instance, drag this into Landscape Material. If you open this up now you can modify the tile that has been added beforehand.
- Repeat accordingly to create more material layers.

Ctrl + W = Duplicate a node




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