Unreal Engine W1 – Introduction & Interface

Unreal Engine 5 for VFX/Cinematography
Pre-visualization (Previs)
• Prototyping: Quick assembly of scenes to visualize what the final output might look like.
• Real-time rendering allows us to make creative decisions early in the production process.
Real-time rendering & animation
• Real-time rendering capabilities allow for immediate feedback on character animations, lighting, and textures.
• Real-time motion capture
Virtual Production
• LED Walls and Virtual Sets: The engine can be used to drive large LED walls to create photorealistic backdrops, significantly reducing the need for location shoots.
• Integration with real-time tracking systems allows virtual cameras to move with physical cameras, making the virtual environment more interactive and realistic.
Post-production
• Compositing
• Particle Systems and Simulations: For scenes requiring complex particle effects (smoke, fire, etc.), these can be created and rendered within the engine.
Final Output
• High-quality Rendering
• Multi-platform Delivery
Benefits for VFX artists
• Cost-Efficiency: Real-time rendering can save both time and money compared to traditional methods.
• Collaboration: Multi-user editing capabilities make it easier for different departments to collaborate in real-time.
Workshop notes:
Important setting in Editor preferences:
• Invert Middle Mouse Pan
• Orbit camera around selection
• Enable Arcball Rotate
• Enable Screen Rotate
• Left Mouse Drag Does Marquee in
Level Sequence Editor
Real-time Project Setup using Lumen and Nanite:
• Occlusion Culling = turn off
• Enable Virtual Texture Support = on
• Global Illumination = Lumen
• Reflection Method = Lumen
• Software Raytracing Mode = Global Tracing
• Use hardware Raytracing when available = on
• Support Hardware Raytracing = on
• Allow Static Lighting = off (if you don’t have any baked lighting)
• Separate Translucency = off (better Depth of Field)
• SM6 = on
• Default RHI = DirectX12
• Shadow Map Method = Virtual Shadow Maps (Beta)
Leave a Reply